

Put the DRY RAG in the water and pick up the WET RAG.Assemble the pump and put the PUMP HANDLE on it.Open the drainpipe with your CAN OPENER.To open the lock you need to slide the three colored jewels into the slots with matching color.Take out the 6 screws with your SCREWDRIVER.Exit the basement and go back to the main street.Use the HAMMER to straighten the SCREWDRIVER.Zoom in on the glass cloche on the shelf.Follow the little girl to the back of the street.Use the ICE PICK on the ice to get a DOOR HANDLE.

Inspect the crates on the right and take the CAN OPENER.When you’re done you get an ICE PICK (red) To get the nine you need to place the three weights on the scale (yellow). To get the bait you need to reel in the fishing line (green).Place the boards under the boat in the indicated order, so that all grooves in the wood fit together.Put the SCREW on the wheel and turn the wheel to reel in the BOOT.There is nothing to do here right now so go on to the boathouse.Click on the drain cover and pick up the SCREW.In Sleepyhead and Dreamer modes puzzles can be skipped (be aware that there is no hint button in puzzles, only a skip button – I accidentally skipped a few puzzles when I was hoping for a hint).You will also get a hand icon when you can pick up an object in a HOS to use on another object However, your cursor will change into a gears icon over objects that require an extra action, and clicking on that object will give you a hint as to what it needs. In Insomniac mode these items are not indicated in yellow, so you will have to find them yourself. In most of the HOS you will get a few “yellow items”, which are items that require an extra action to find (like opening a safe or putting two items together).The hint button also works in hidden object scenes (HOS).In Sleepyhead mode the hint button appears to be inexhaustible, in Dreamer mode you need to wait until the hourglass has filled up again.You will then have to go and find these objects on your own. However, the hint system is a bit erratic as there are a few occasions where it guides you in a certain direction and then stops, and occasionally it keeps sending you back to a place where you need to complete the next action even if you haven’t found all the objects required for the action. If there are no actions in the scene, it will indicate which way you need to go. The hint button will show you if there are any actions you can complete in the current scene.A boot icon indicates places where you can exit to the next scene.A hand icon means you can pick up an object to go into your inventory.The cursor will change into a spyglass in places you can inspect more closely.Insomniac – no hints, puzzles can’t be skipped and interactive areas aren’t indicated

Sleepyhead – hints recharge quickly and interactive areas are indicated visuallyĭreamer – hints recharge more slowly and interactive areas are not indicated
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This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete Whispered Stories: Sandman. Welcome to the Whispered Stories: Sandman walkthrough on Gamezebo. Game Introduction – Whispered Stories: Sandman
