

Taking out the difficulty option in this game to "appeal to more casual players" doesn't really add up. They have short attention spans and will flutter on to something else no matter what. You can't fix that no matter what you do. Hardcore players stick it out, grind, farm, learn the game, and love the atmosphere and gameplay - most of them are loyal and will stay. Veterans / hardcore players don't leave this game, the casuals do. Imo that's the way they thought it would work. I guess they just want the new players to enjoy the story more (it's actually not so bad starting from rocheste) and then if they like the gameplay they'll stay for more. Now to experience a bit of a challenge, you have to wait until s3. They slowly make the game easier because the veterans/hardcore players slowly leave and they want to appeal more to casual players. Unless they roll back a few changes & start listening and interacting more to/with their community/customers, the game can be saved. They shot themselves in the foot and have no one else to blame but themselves. It's sad because pretty everyone love(d) the game for what it is and it's niche playstyle and want to spend money on it, but due to bad decisions and dirty business practices, no one really wants to continue on anymore. With that coupled with the fact that almost every event is locked behind a paywall, due to poorly managing the game and now having to bully & beg for money, both old, new, and casual players are being driven off. It barely manages to do that, but does nothing to give them incentive to continue playing or keep older players happy.
VINDICTUS GAMEPEDIA UPDATE
This update was meant to bring in new players. There's a massive difficulty spike for the newer players that just finished s2 since you steamroll through everything up to s3, faster attacks that hit tremendously harder- albeit the only bosses that give you a run for your gold are Kraken and Ikrium before then. For older players, it's too easy because everything was nerfed compared to how it was originally. It's not "easy" for new players because they don't know what they're doing or understand boss mechanics vs. The changes weren't made to make the game better, they were made because a few people think they know what's best and don't care in the least what the community wants nor what research and other titles actually show. A game that doesn't take feedback from players into consideration. Community managers who don't communicate. Three servers merged to one yet fewer MP listings than when East or West were solo and not even near their peaks. Some of Rise has been amazing, like shards from runes and increase enhancement rates, but others have been disastrous, and the reduced population speaks to that. They quit because of the constant stability issues and because of the ridiculous monetization of some of the cash shop items if they survived/decided to put up with the ridiculous amount of disconnects. I can tell you that the people I played with or met when I first started playing didn't quit because the game was hard.
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There are plenty of other games that continue to succeed despite higher levels of difficulty earlier on. The server merge that recently went down speaks to how well that turned out.

It's not always true, but a general rule of thumb is that steady returns come in large volume from a smaller portion of customers, yet Nexon-or one person at Nexon/DevCat I should say-decided to ignore this and throw the whole game towards making it easy mode coming up to pull in as many new people as possible. They seem to have missed the part of basic factors of demand, etc., that shows how much more expensive it is to attract new customers than to retain loyal ones, and how much more lucrative fewer loyal customers are than a myriad of new ones. The game contains a virtual item shop to purchase in-game items with Nexon's virtual currency called NX (or Karma Koin) to enhance the player's character's appearance and abilities.The Director decided that the company would be better off catering to new players than focusing on retaining those who enjoyed the game already.
VINDICTUS GAMEPEDIA DOWNLOAD
The game itself is free to download and play and charges no purchase price. Vindictus follows Nexon's traditional free-to-play model. Vindictus takes place in the same setting used in Mabinogi, but is placed chronologically several hundred years prior to the first game, during a period of war and strife. Vindictus is a prequel to the MMORPG Mabinogi, and is known as Mabinogi Heroes ( Korean: 마비노기 영웅전) in Asia. Vindictus is an action massively multiplayer online role-playing game (MMORPG) created by devCAT, an internal studio of Korean free-to-play game publisher Nexon.
